
Challenge modes from the first two Super Monkey Ball games appear as well, although the separate modes have some startlingly similar courses. There’s the Story mode originally seen in Super Monkey Ball 2, which is less a cohesive campaign than it is about 100 levels across 10 worlds loosely stitched together with brief, dialogue-free animated cutscenes. It’s always refreshing to see games that don’t take themselves too seriously in this era of increasingly realistic graphics and serious subject matter, and Super Monkey Ball is anything but serious.īecause Banana Mania is a mash-up of several previous Super Monkey Ball games, there appears to be an almost overwhelming amount of content at first.

The GameCube-era graphics have gotten an overhaul that makes the cartoony art style more vibrant than ever, and I found it hard not to bop my head to the arcadey theme music.
#SUPER MONKEY BALL BANANA MANIA MULTIPLAYER CHALLENGE MODE SERIES#
Sadly, rollin’ just isn’t as fun as it used to be.Īs the name implies, Super Monkey Ball is a series about monkeys in balls rolling their way through hundreds of stages and avoiding increasingly difficult obstacles – and yes, it’s exactly as silly as it sounds.

I have fond memories of playing the GameCube versions with friends nearly 20 years ago, so I expected Banana Mania to be a welcome return to those carefree nights staying out past curfew and rolling down increasingly difficult courses.

Unfortunately, the latter is the case with Super Monkey Ball: Banana Mania, which compiles over 300 levels from previous Super Monkey Ball games and updates them for modern consoles. It can be a comforting sensation, but it sometimes makes things from the past seem better than they actually are.
